Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. Stats. Increase the Critical Rate of ally monsters by 24%. 5* {Target) Increases your Critical Rate for 3 turns and attacks all enemies. All skills scale and easy to skill up and rune. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. PS: Multipliers were datamined but real damage seems. 8*spd)*att. Bombs' stun is resistable. I'm thinking Chasun with attack buff. 3 Damage +10% + Lv. 3 = 30% . Instantly gains another turn if you get + Lv. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. (Reusable in 4 turns) + Lv. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. Add Randy to your monsters! Randy (Fire Bounty Hunter) is a good attack monster in Summoners War. ago. I also did some tests and checked that skillups were not included . 4 Damage +10% + Lv. 3. Spinning Smash. [Automatic Effect] + Lv. 1 support mons that don't rely on crit will do more damage to you. Homunculus Wind is a monster released in the Summoners War 3. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Rate Crit. +1600 att, +225% critdmg, 70 crit rate. Crit. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. 3 Damage +10% + Lv. 3 Damage +10% + Lv. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. 3 Damage +5% + Lv. Moria Skills. Bombs cannot crit. you want more than 60+ crit rate for him to be effective. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. 2 Recovery +5%. This attack will ignore a portion of the enemy's Defense as your HP status worsens. Each one can apply a dot if it lands as a critical hit. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. However, you need a high defense (3300+) to max out the number of allies you attack with. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. So if you get a Fatal Rune with Attack % make sure that it. Expose Weakness. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. I'll quote what they said. Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. 3 Damage +5% + Lv. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Salah Skills. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 5 (ignoring defense) The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. (1. Sig's third skill is 230% of attack and 10. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. This set-up literally needs no other subs than Crit. You gain an extra turn if the enemy dies. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. ) and let the 2/4/6's fall as they will _^. /25att. Tesarion – 41% res. 3 Recovery +5%. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. 2 Damage +5% + Lv. This attack won't land as Glancing Hits. 3 Damage + 10% + Lv. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf. 2 Damage +10% + Lv. 7* {ATK} Show Skill Ups. Guild War Defense. Some are just straight that scaling. (Reusable in 5 turns). All relevant stats need to be filled in in the spreadsheet. Increases the Attack Speed of ally monsters Guild Battles by 16%. 3 Damage +5%. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. (Reusable in 4 turns) + Lv. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. [Hadoken] will be activated in succession with a 30% chance. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. 4 Damage +10% + Lv. A max roll slot 4 crit rate is basically 1. Here, all the Light summons have a specific number of active, passive, and ultimate skills. Increase the Attack Power of ally monsters by 33%. e Mo Long s3, Daphnis s3. 2 Damage +10% + Lv. His skills are not conventional but can be evolved through a new upgrading system. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. In addition, recovers HP by 30% of the inflicted damage. 5 Cooldown Turn -1. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). Summoners War: Sky Arena Wiki Monsters Element. Attack rune damage - 1000 x 63% = 1630 x 170% = 2445 Crit Rune Damage - 1000 x 20% = 1200 x 230% = 2760Summoners War: Sky Arena Wiki Monsters Element. This skill has a 70% chance to activate the Swo + Lv. However, Monsters' max. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. Decreases the damage that your allies take by 200% of your Defense until the next turn starts. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. 2 Damage +5% + Lv. So probably if a request takes longer than expected, they might put a crit animation to give an extra 0. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. 2 Damage +5% + Lv. 2 Damage +10%; Lv. Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. 3 Harmful Effect Rate +10% + Lv. Once you enter the game after its release, you will become the summoner who summons the monsters for your aid to protect this kingdom named Rahil,. Leader Skill. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. Attacks the enemy with an ally at the same time with [Cross Attack]. Rate Crit. For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. CryptoTry to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. 2 Damage +5% + Lv. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. Crit. 2 Cooltime Turn -1 + Lv. CC = Crit Chance CD = Crit Damage AB = Attack Bonus % + 1. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. HTMO794 • 3 yr. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. 2 Damage +10%. Rate Crit. 5 Damage +10%Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has dark attribute. 0. With this setup you can situationally use him up. ago. There are 5 elements that your monsters can belong to. ago. Crit. Recovers the HP by 30% of the damage dealt with every attack during your turn. 4 Damage +15% + Lv. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. 3 Damage +10%. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. Stats. (Reusable in 5 turns). 2023-01-27. This attack will deal more damage according to your Attack Speed. 3 Damage +10% + Lv. Icaru triple team is amazing, but for anyone else trying I think Verde needs to be crit damage. Throws consecutive punches to attack enemies within the area 8 times, and each hit has a certain chance to apply CRIT DMG Taken UP. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. Fire Monsters; Water Monsters; Wind Monsters. To further limit / decrease "waste", specialization needs to be defined. 4 Damage +10% + Lv. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. Rate Crit. [Seal of Water] is automatically activated if the enemy dies. This attack decreases the enemy's Defense for 2 turns with a 50% chance. 2 Harmful Effect Rate +5% + Lv. e 75 damage consistently vs 50 damage one turn then no. The damage increases according to your Defense. Take a note on her total attack value; Go to Garen Forest normal 1 (these monsters have negligible Def, so the result is "cleaner"), see how much damage she deals to one of the monsters with both 2nd and 3rd skills; Remove one of her att runes, take note on her new attack value and repeat the previous step;And he decreases the enemies attack power for 2 turns with a 100% chance on his first skill (well, 100% before accuracy and resistance) when maxed. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. Has no cooldown time. Skillups don't actually multiply onto the end, they add into the existing multiplier. Guild War Defense. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. (Reusable in 4 turns) + Lv. Rate Crit. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Rate Crit. Elucia – 20% res. Crit. Stats. 2 Damage +10% + Lv. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. 5 Cooltime Turn -1 Defense is better. You already have a good discssion going on but if i were to put it in words, assuming that you do not change any CD, the additional atk will improve her damage for waves and bosses. 5% of enemy's max HP thing is untouched. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. Here's my explanation. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. (Reusable in 4 turns) + Lv. attack, crit dmg, attack or you can try speed, crit dmg, attack. Rate Crit. She buffs def & attack, she slows enemies (& stun as well if equipped with despair runes set), she applies glancing hit. dmg. and his first. Damage increases accordingly to your Attack Speed. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. Max roll crit dmg is 7. So if an enemy Lushen as a 200% CD with a 10% CD reduction artifact he does 190% CD. 5 Harmful Effect Rate +10% + Lv. (Reusable in 3 turns) + Lv. + Lv. 90% Critical Rate for all non-fire monsters, and 105% Critical Rate for Fire Monsters (Elemental Advantage). Damage calculator arti+tower+stats Discussion. 3 Harmful Effect Rate +5% + Lv. Of course in theory or is possible and dont forget the 50% base cd. Fire Monsters ; Water Monsters. [Automatic Effect] (Reusable in 4 turns). Calls upon the wandering souls to attack the target 4 times. He is really good for. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Multiplier - 360% of the ATK stat before reduction. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. 3 Harmful Effect Rate +10% + Lv. He heals, he breaks def, he strips beneficial effect on giant. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. Lushen Skills. Crit. + Lv. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. toX. ago. His first skill is a dot, his second skill reduces the attack bar of an enemy by 50%, and his third skill is just wild. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. (Reusable in 4 turns). Icaru provides a team up skill that allows the team to gang up on an enemy. 2 Damage +10% + Lv. Bombs' stun is resistable. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. Ramagos deals 13% of his max HP on his first skill. The damage increases according to your MAX HP. 2 Damage +5% + Lv. + Lv. Damage Resistance. Shoryuken. Atk damage is good for just basic ones that don't rely on crits. Spectra Skills. You will be doing double damage (almost) thanks to the 80% crit. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. Asta is a free-to-play 4-star character whom you’d want on your team right from the start. Here's my explanation. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). Guild War Offense. 67 max crit rate rolls to get to slot 4. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. 5 Damage +10% + Lv. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. Fire Monsters; Water Monsters. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Among the Summoners War:. Among the Summoners War:. You. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. + Lv. The damage increases according to the Attack Speed. 4 Damage +10% + Lv. End Game. 4 Damage +10% + Lv. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. The core of this build relies on the 35% attack bonus provided by Fatal runes. For example, Inugami's Scratch has a base multiplier of 323%, and it can get an additional 30% from skill ups. Crit. I also assume you will crit every time, just to make things a little bit. 9 sets of Determination runes. This effect can tie one target at a time, and. But for the most part, now i farm till i get what i want for the unit i am building. bomban • 8 yr. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. + Damage +10%. (Reusable in 3 turns). Hello I got an attack artifact with a substat that says "[Skill 4] CRIT DMG +15%". 2 Cooltime Turn -1. Attacks the enemy with an ally at the same time with [Cross Attack]. Each attack has a 60% chance to decrease the target’s Attack Speed for 2 turns. Slot 4 Crit Rate runes are…situational. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. Defense of the opponent is not taken into account. The damage is inversely proportional to the number of targets hit. Rate Crit. 5 Cooltime Turn -1 + Lv. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk. The things you need to know when you calculate the damage for Lushen or any other ATK based damage dealer summoners war are: - Critrate is 100%. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. 6 Damage +10% + Lv. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. The normal attack throws a bat to attack a targeted enemy twice. This attack will deal more damage according to your MAX HP. Lv. • 8 yr. 5 Cooltime Turn -1 + Lv. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. You probably got a few 100% Critical Rate monsters laying around, such as Verdehile and Astar. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. That said, you should be running crit damage in slot 4 if you have decent crit% to. Multiplier: 3. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. A low-crit Feng Yan will, for example, delete Camillas really easy, while a crit will make her cleanse the DEF break. Damage Resistance Accuracy; 90: 15%: 50%:. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. The damage is proportionate to the attack speed + Lv. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. I've been using him to one shot any wind or water monster in the game ever since. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. Speed Crit. 5% of the enemy's max HP, separate, but added together for the final number. Single target heal and cleanse, 2 turn invincibility – possibly good if your squishy units are dying, generally not recommended. EARLY RUNES. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Try to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. + Lv. To determine the base damage of his first skill, one need only multiply the two numbers together. Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage. (Reusable in 3 turns). Obs: TotalAttack = BaseATK(White)+BonusATK(Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for. (Reusable in 5 turns) + Lv. Lv. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Increases the Critical Rate of ally monsters with Water attribute by 38%. (Reusable in 3 turns). 7 max rolls. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. 3 Damage +5% + Lv. Max stacks of knowledge is 5. This is particularly useful on units with high values of attack on their first skill or special attack effects. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. This attack sets off the bomb effects on the target. (Reusable in 3 turns). Artifacts may only be obtained through the Steel Fortress and the Punisher's Crypt Dungeons. He is defense based, not atk% based from what I see. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. This attack will deal more damage according to your Attack Speed. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. Attacks the enemy with a powerful lightning. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff. He has a great third skill that increases critical rate and defense for all allies for three turns. Recovers 15% of the HP of all allies in each turn for the next 2 turns. Then, make skill 4 into something. 4 Harmful Effect Rate +10%. Attacks the enemy quickly and strongly. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. 5 Damage +10%. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. Remember skills are important though. Fire Monsters; Water Monsters. Summoners War: Sky Arena Wiki Monsters Element. [Automatic Effect] Damage +5%. We have the upgrade of Abyss dungeons for GB and DB. . Lv. The damage is proportionate to the enemy's MAX HP. 3 Damage +10%. Rate Crit. Now let's say you had another Chow with 40k HP, 1k attack, and 150% CD His s1 would do: 9,500 (4,300 + 5,200) damage before defense reduction on a non crit, and 15,950 (10,750 + 5,200) damage. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. 2 Damage +5% + Lv. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. Farming. Claire Skills. Help Me, Teddy. +1600 att, +225% critdmg, 70 crit rate. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Regardless getting an "optimal ratio" is the least important factor in all of this. + Damage +10%. Additionally his attacks doesn't land as glancing hits. Substats. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. 2 Harmful Effect Rate +5% + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Divide ur results for the first lushen by 1. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. 3 Cooltime Turn -1 + Lv. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. 76 max rolls difference.